in this piece Participants enter into the gallery and find a seat in one of four chairs that exists in two different dugouts. As they sit in the chair they listen to a narrative. The narrative prompts each individual to grab a headset and lanyard off the wall. Then begin walking in the empty room in front of them. The audio from the headsets plays an immersive sound off an intersection. As the individual moves throughout the space the audio changes to match the location you would actually be in the intersection. If the participant stood where a car would be in the intersection the intersection audio would be interrupted with a live person from another gallery who would help the individual in the main gallery try and cross the street. They have one minute to converse before the intersection audio comes back on and the connection between two galleries ends.